Saturday, November 22, 2008

Mini Map

hi, one of the things that was missing for me in fps game is the way to know where i am, where do i need to go and where the hell is my enemies that keep shooting at me.
so i thought to add this mini map feature which shows you the level (from top), you and the enemies near you, this including orientation so you know where they look at.
for now its just shows you where is the bots in the map (including you) but eventually it will show you:
1. your objectives
2. war zones
3. special items
4. shortcuts
and more, this list is changing from day to day but i think you got the idea :)
here is a screenshot the shows the mini map inside the game (top left)

yellow icon is you, red icons is other bots
note that the detail is not so good because the image compression

6 comments:

mikfig said...

What language are you writing your engine in?
Are you doing it by yourself?
Did you start from scratch?

orenk2k said...

hi
1. i'm programming in C/C++, few assembly here and there to optimize things.
2. yes i'm doing it myself
3. yes i started from scratch

mikfig said...

how long have you done computer graphics programming?

orenk2k said...

hi, it will be more easy to know who i am talking to, so it will be nice if you introduce yourself :)
anyway: how long i'm in computer graphics area?
well it depends, in dx? in gl? in general? if i remember right its something like 15 years.
my first graphics app was paint program in amiga, so i guess its more then 15 but who counts :)

mikfig said...

lol sorry. My name is Mikael. I am 16 and currently a Junior in High School. I just started learning DirectX this year. I have been doing C++ for about 2-3 years or so. I am currently in Algebra II and I'm trying to understand the mathematics involved with rendering. I understand mostly everything so far. With the exception of quaternions. I am currently reading Introduction to DirectX 9.0c: A Shader Approach by Frank Luna and Real-Time Rendering 3rd Edition, and I'm on Chp. 13 and Chp. 5 respectively. I finished 3D Math Primer for Graphics and Game Development a couple weeks ago. You can find me as mikfig on the GameDev.net forums. I want to make a variation of an MMORPG style game that I like to call MORPG with only about 16 players max. I am in a group with 9 other members from both where I live and in a town in Germany. We know we are taking on a big project and the graphics programming would fall on my shoulders. I want to make my own engine and then we have a network programmer, a texture/concept artist, a game designer, a 3d modeler, two game mechanics programmers, and another game engine programmer who is busy with junior college. I saw your blog about your game engine and I found it very interesting.

So that's who I am and in a long way it explains my interest in this blog :D

orenk2k said...

hi mikael
your project sounds really cool and
i'm glad this blog interesting you and i hope it will stay interesting :) - good luck