Monday, May 10, 2010

OIT - Order Independent Transparency #2

recently i'm very busy converting my engine into cross renderer supporting both dx 9,11 and maybe gl in the future, so until i will finish it and have some nice features to show here is a complex & large model (50k) using OIT from the last post.
note that this scene isn't complex compared to the simple 31 planes in terms of solving the OIT problem (because the fragments counts in the linked list is low => less pixel work).
for the ones who interesting in fps: 1024 x 768 with ati 5850
1. planes scene: avg 180
2. this scene: avg 230

N dot L

Output of OIT

Fragments Count