
first picture shows some green smoke effect that cast green shadows, this is not precomputed effect or projected video, this is real shadows producing by the particles.
here i show this on particles but it will work perfectly for glass and other translucent materials.
the second picture shows shadows created from semi transparent materials, here i show this on fence but it will work for any semi transparent materials such as trees, grass etc.
here i show this on particles but it will work perfectly for glass and other translucent materials.
the second picture shows shadows created from semi transparent materials, here i show this on fence but it will work for any semi transparent materials such as trees, grass etc.
i also added some optimizations to point light shadowing by skipping cube face passes by determine if face frustum is not intersecting camera frustum.
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