Monday, July 14, 2008

SSAO Integration

hi
last time i was playing with SSAO effect inside render monkey, after i was pleased with the results i started to integrate it into my engine.
it was very easy to integrate it because my flexible material system, the only thing i needed to do is to scale the parameters to fit my scene scale.
i still think there is few tiny things to fix (i don't know if i would fix them), but still it adds very nice global illumination effect :)
here is few screenshots:

shadows without ssao

shadows with ssao

ssao texture at top left corner

2 comments:

MarmAmic said...

It gives the scene a more dense look. Like the shadows are deeper.
What happens when the light source illuminates another part of the room?

orenk2k said...

this effect tries to approximate global illumination of the scene, and because of that it as added to the ambient term of scene lighting -> doesn't depends on dynamic light sources.