Saturday, October 27, 2007

Soft Shadows

i have added soft shadows using variance shadow map (VSM) for both point and spot lights, i also convert shadow code to use this new shadow technique because stencil shadows is fill rate/cpu intensive, especially for dynamic scene.

1 comment:

JFD said...

Hello, I would be very interested to see the result of this adaptation as i am, also using stencil shadows (actually i support stencil shadow volumes and shadow mapping with poor man's -but cheap- PCF)...

Besides, can I bother you with a little thing ? ... i have sent you a PM on www.gamedev.net (to orenk).

Could you please have a look a it ?

thanks for your time, and have fun with your impressive engine !

JF
(mine : http://jfdegbo.blogspot.com)