i have added soft shadows using variance shadow map (VSM) for both point and spot lights, i also convert shadow code to use this new shadow technique because stencil shadows is fill rate/cpu intensive, especially for dynamic scene.
Hello, I would be very interested to see the result of this adaptation as i am, also using stencil shadows (actually i support stencil shadow volumes and shadow mapping with poor man's -but cheap- PCF)...
Besides, can I bother you with a little thing ? ... i have sent you a PM on www.gamedev.net (to orenk).
Could you please have a look a it ?
thanks for your time, and have fun with your impressive engine !
1 comment:
Hello, I would be very interested to see the result of this adaptation as i am, also using stencil shadows (actually i support stencil shadow volumes and shadow mapping with poor man's -but cheap- PCF)...
Besides, can I bother you with a little thing ? ... i have sent you a PM on www.gamedev.net (to orenk).
Could you please have a look a it ?
thanks for your time, and have fun with your impressive engine !
JF
(mine : http://jfdegbo.blogspot.com)
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