Saturday, October 20, 2007

Different Head

i fix huge bug in md5 model, it seams that when i converted it to the new design i forgot update the transformation matrices (of the bones) after loading the mesh so every model that didn't had animation controller or bind animation will be wrong and distorted.
i found this while trying to add different head models (to same body model), and i so that the transformations matrices was identity!
here is screenshots marine model with different head:

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