Saturday, October 27, 2007
Soft Shadows
i have added soft shadows using variance shadow map (VSM) for both point and spot lights, i also convert shadow code to use this new shadow technique because stencil shadows is fill rate/cpu intensive, especially for dynamic scene.
Saturday, October 20, 2007
Different Head
hi
i fix huge bug in md5 model, it seams that when i converted it to the new design i forgot update the transformation matrices (of the bones) after loading the mesh so every model that didn't had animation controller or bind animation will be wrong and distorted.
i found this while trying to add different head models (to same body model), and i so that the transformations matrices was identity!
here is screenshots marine model with different head:
i fix huge bug in md5 model, it seams that when i converted it to the new design i forgot update the transformation matrices (of the bones) after loading the mesh so every model that didn't had animation controller or bind animation will be wrong and distorted.
i found this while trying to add different head models (to same body model), and i so that the transformations matrices was identity!
here is screenshots marine model with different head:
Saturday, October 13, 2007
Dynamic Fluid on GPU
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