a lot of features and bug fixes, one of them is water surfaces.
i'v added water surfaces at the beginning but there was no lights interaction with it, i just rendered it last and it doesn't looks real, one of the main changes i made is recreating the material system so each material stage could use different shader, also each shader need to have few techniques if light interaction is needed.
after all shaders recreated for this new material system, every surface in the game could define how light interaction will effect the surface, so water will effected by lights.
i'v also fix refraction mask generation, i'm using ambient pass to generate refraction map, after that i'm rendering water surface into alpha channel of this map so i could mask pixels that doesn't need to be effected by water pertubation effect.
here is few screenshots of water inside the game.
ambient and point light