I started this blog after i succeeded creating solid base, so i have alot of things working but i also have tons of other things to fix, because i'm working on the engine only on weekends i have couple of hours to add & fix things so here i will post some screen shots and info about that.
my engine is based on quake 4 base files (.cm/.aas/.map/.proc/.mtr/.guide etc...) by id software so i can use their editor to create levels with extra features such as hdr/water/volume lights and more.
all the base stuff finished:
lights & shadows
visibility system - bsp/portals
entities management - weapons/items etc...
materials system - shaders/effects etc...
navigation data and behaviors system
so i am focusing now on AI and special effects, so in the next posts will show some progress in those areas...
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