tag:blogger.com,1999:blog-1096533244660546051.post2174153639162002694..comments2023-08-24T06:18:07.649-07:00Comments on Oren Game Engine: Improving Shadows System Continuedorenk2khttp://www.blogger.com/profile/17368325567494358231noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1096533244660546051.post-49137558987172103272009-01-25T05:31:00.000-08:002009-01-25T05:31:00.000-08:00hiwell, this could be great but as far as i know i...hi<BR/>well, this could be great but as far as i know in dx9 there is no way you can render into dxt formats.<BR/>even if we could, i don't think it will give good precision/quality as we are storing depth and not colors.orenk2khttps://www.blogger.com/profile/17368325567494358231noreply@blogger.comtag:blogger.com,1999:blog-1096533244660546051.post-57480120466164996282009-01-25T03:55:00.000-08:002009-01-25T03:55:00.000-08:00You're right, this way is even better. Maybe you c...You're right, this way is even better. Maybe you could cache the static shadowmaps in some compressed format ( DXT(x) or the likes ) ?Madhttps://www.blogger.com/profile/12487210678120497664noreply@blogger.com